FUTURE EXPERIENCE PARK

Build the Future
Together.

A next-generation family experience platform where children play, explore, create, develop, collaborate and present what they build — supported by changing content, community programming and scalable formats.

Explore the Concept
WHY A NEW CATEGORY?

What Existing FECs Leave Unresolved.

Our FEC Gap Taxonomy identifies recurring weaknesses across traditional family entertainment. These six structural gaps are especially important to repeat visitation, family value and long-term engagement.

01

Novelty & Repeat Visitation

Static attractions lose novelty. Changing themes, missions, programs, levels and events create new reasons to return.

02

Personalization & Progression

The same experience for every child limits relevance. Profiles, interests, recommendations, saved projects and levels make later visits more personal.

03

Social Connection

Activity without belonging is easy to replace. Clubs, teams, competitions, collaboration and community programming create social reasons to return.

04

Parent & Whole-Family Value

Parents too often wait, supervise and pay. Better concepts let adults relax, work, observe, connect, participate and understand the value.

05

Developmental Value

Entertainment can do more than occupy time. Movement, thinking, creativity, problem-solving and visible outcomes can be embedded in play.

06

Technology & Digital Continuity

Technology should support creation, personalization, feedback and continuity — not simply add more passive screen time.

MARKET GAP

Interactive U.S. Family Entertainment Gap Analysis.

Our county-level GIS screening compares family-market demand with existing family-entertainment supply. Higher Gap Scores indicate stronger apparent need and help prioritize markets for deeper property-level diligence.

U.S. Gap Analysis
Click a county to view its market numbers
Basemap © OpenStreetMap contributors
THE CONCEPT

Six Experience Engines. One Journey.

A connected system that combines physical play, future exploration, creation, development, collaboration and presentation.

01

PLAY

Vertical playgrounds, ropes, climbing, slides, active games and simple physical play.

Future Activity Zone
02

EXPLORE

AI, space, Planetarium, energy, data, climate, science, cities and future professions.

Future Exploration
03

CREATE

Games, apps, books, design, music, robotics, 3D models, inventions and businesses.

Future Creation
04

DEVELOP

Brain development, math, language, communication, strategy, creativity and leadership.

Future Skills
05

COLLABORATE

Parent-child projects, team missions, collective creation and community challenges.

Collaboration Studios
06

PRESENT

Presentations, exhibitions, competitions, celebrations, Expos and birthday showcases.

Showcase Hall / MPR
FORMAT FAMILY & SCALE

One Brand Architecture. Multiple Scales.

Future Experience adapts to different footprints, markets and operating contexts while preserving one recognizable experience system.

Future Experience Park format
01

Future Experience Park

20,000–40,000+ SF

Large comprehensive flagship combining physical attractions, exploration, creation, skills, collaboration, parties, food, retail and recurring programming.

Future Experience Center format
02

Future Experience Center

5,000–12,000 SF

Adaptable local format for malls, plazas, big boxes, former cinemas and other spaces, with the attraction mix adjusted to the footprint and market.

Future Experience Studio format
03

Future Experience Studio

1,500–4,000 SF

Compact creator format focused on creation, skills, collaboration, workshops, memberships and local programming without major physical attractions.

Future Experience Pop-Up format
04

Future Experience Pop-Up

500–2,000 SF

Temporary activation for malls, festivals, sponsors, market testing, launches, lead generation and short-term programming.

Future Experience Mobile and School Program format
05

Mobile / School Program

PORTABLE

Future Experience programs brought to schools, libraries, camps, community events and partner locations.

Future Experience Expo format
06

Future Experience Expo

LARGE OR SMALL

Flexible public event platform for showcases, partnerships, community engagement, research, testing and customer acquisition.

Which format fits your project?

The right configuration depends on the market, property, audience, available footprint and operating model.

BUSINESS MODEL

7 Revenue Streams. Built-In Repeat Mechanics.

A diversified model combines visit revenue with recurring memberships, events, workshops, retail and institutional demand. The mix below is an illustrative planning architecture.

Revenue StreamIllustrative MixRole
General Admission~35%Core visit revenue
Memberships & Passes~24%Recurring revenue
Birthday Parties & Events~20%High-intent group demand
Workshops & Camps~8%Programming + weekday use
Sponsorships~5%Partner-funded programs
Digital Outputs & Merch~4%Store + production
School & Group Programs~4%Institutional demand
100%Revenue Mix

Hover, tap or wait: the table and chart highlight the same revenue stream.

CONTACT

Let’s Discuss the Future.

Interested in a Future Experience project, property, investment, strategic partnership, sponsorship, research collaboration or another opportunity?